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纽大交互传播核心课程设置

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ITP GRADUATE COURSES

TIER 1 COURSES

APPLICATIONS Taught by: Nancy Hechinger This introuctory class is esigne to allow stuents to engage in a critical ialogue with leaers rawn from the artistic, non-profit an commercial sectors of the new meia fiel, an to learn the value of collaborative projects by unertaking group presentations in response to issues raise by the guest speakers. Interactive meia projects an approaches to the esign of new meia applications are presente weekly; stuents are thus expose to both commercial as well as mission-riven applications by the actual esigners an creators of these innovative an experimental projects. By way of this process, all first year stuents, for the first an only time in their ITP experience, are together in one room at one time, an as a community, encounter, an respon to, the challenges pose by the invite guests. The course at once provies an overview of current evelopments in this emerging fiel, an asks stuents to consier many questions about the state of the art. For example, with the new technologies an applications making their way into almost every phase of the economy an rooting themselves in our ay to ay lives, what can we learn from both the failures an successes? What are the impacts on our society? What is ubiquitous computing, embee computing, physical computing? How is cyberspace merging with physical space? Class participation, group presentations, an a final paper are require.

COMM LAB: ANIMATION Taught by: Marianne Petit, Gabe Barcia-Colombo, Molly Schwartz, Antonius Oktaviano Wiriajaja, Erica Gorochow This course explores the funamentals of storytelling through animation. Stuents will begin with the principles of animation an stop motion animation using Dragonframe. The secon part of the course is evote to igital collage animation, compositing, keyframe animation an masking using After Effects. Finally we will look into expansive storytelling with a brief intro to worl builing in Unity 3D. Drawing skills are not necessary for this class, however, you will keep a sketchbook. Basic vieo eiting an soun esign skills are suggeste. This two-creit course will meet the last seven weeks of the semester.

COMM LAB: VIDEO AND SOUND This course explores the funamentals of soun an vieo. Stuents will learn the basics of both auio an vieo recoring using auio fiel recorers an a variety of cameras (from the Panasonic Xacti through the Canon 5D D-SLR) as well as eiting an exporting in Final Cut Pro. Stuents will work in teams to prouce both an auio sounscape an a three-minute vieo short.

COMM LAB: VISUAL LANGUAGE Taught by: Katherine Dillon, Nancy Nowacek The goal of this course is to provie stuents who are new to the principles of visual esign with the practical knowlege, critical skills an confience to effectively express their ieas in a visually pleasing an effective way. Over the course of 7-weeks an overview of the many tools an techniques available to convey an iea, communicate a message an influence an experience will be presente, iscusse an applie. Topics covere in the course inclue: typography, color, composition, braning, logo an information esign. This class is intene for stuents who o not have formal graphic esign or visual arts training but recognize the powerful impact of visual ecisions in their work.

COURSE OUTLINE Class 1 – Principles of Visual Communication Class 2 – Signage an Information Systems Class 3 – Typography/Composition Class 4 – Logo an Bran Design Class 5 – Color Theory Class 6 – Information Design

Each meeting a new topic will be presente. The format will be a class iscussion with a focus on examples of the theme for the week. Each topic will have a relate assignment that will one by each stuent iniviually an presente an critique in the following class. For stuents new to or with limite skills in Photoshop or Aobe Illustrator there will be a series of informal weekly workshops le by resients to teach the basics an answer questions on use of the software. Completion of the assignments an participation in the class iscussion is require. Stuents must maintain a blog where they post their assignments.

INTRODUCTION TO COMPUTATIONAL MEDIA Taught by: Liesje Hogson, Daniel Rozin, Daniel O'Sullivan, Daniel Shiffman, Christopher Kairalla, Matt Parker, Mimi Yin, Roopa Vasuevan What can computation a to human communication? Creating computer applications, instea of just using them, will give you a eeper unerstaning of the essential possibilities of computation. The course focuses on the funamentals of programming the computer (variables, conitionals, iteration, functions, an objects) an then touches on some more avance techniques such as image processing, computer vision, ata parsing an 3D graphics. The Java-base 'Processing' programming environment is the primary vehicle for the class. Stuents with one semester of programming experience, or equivalent, shoul enroll in Daniel Shiffman's Tuesay section (CALL #8552) which will move more quickly through the basics. All other sections will assume no programming experience at all. The en of the semester is spent eveloping an iea for a final project an implementing it using computer programming.

INTRODUCTION TO PHYSICAL COMPUTING Taught by: Scott Fitzgeral, Thomas Igoe, Beneetta Piantella, Dustyn Roberts, Jeffrey Feersen, Arlene Ducao This course expans the stuents' palette for physical interaction esign with computational meia. We look away from the limitations of the mouse, keyboar an monitor interface of toay's computers, an start instea with the expressive capabilities of the human boy. We consier uses of the computer for more than just information retrieval an processing, an at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your han. The core technical concepts inclue igital, analog an serial input an output. Core interaction esign concepts inclue user observation, afforances, an converting physical action into igital information. Stuents have weekly lab exercises to buil skills with the microcontroller an relate tools, an longer assignments in which they apply the principles from weekly labs in creative applications. Both iniviual work an group work is require. 

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