

纽约的大学游戏设计设置在蒂什艺术学院下面,学制:2年
课程设置如下:
Curriculum inclues classes in the following areas:
Game Design – the funamentals of how games work an how to create meaningful interactive experiences on an off the computer
Game Prouction – oriente towars the creation of igital games, such as our Coe Lab series of game programming courses
Game Stuies – critical theory an scholarship aroun the iea of games as a form of esigne human culture
Game History – incluing our founational Games 101 class, which traces the history of games from ancient boargames to toay’s vieogames
Stuio Courses – where the emphasis is on the collaborative group creation of igital games
Thesis – focus of the program’s secon year, where you work alone or in groups on a project of your choosing
Play Labs – classes that take a eeper ive into the play of a particular game genre or esigner’s work – such as inie tabletop RPGs or tournament Starcraft play
Electives – a wie range of classes that explore everything from Game Journalism to Games an Players (a class on the psychology an emotions of game play)
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